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View Full Version : Scampi syncing isn't very good.


CptChipJew
16-09-2003, 01:51 PM
Weebl, you can only go through 2 or 3 loops of Scampi before the syncing is just too far off. You should fix that.

SkuM001
16-09-2003, 04:50 PM
I hadnt noticied a sync problem with scampy, but there is one with badgers. The soloution to sync problems is to start the music along with the first frame each time round. Rather than looping the video and the music seperatly, loop only the video and make the music start with the video. It would just mean that the song could possibly have a pause, or overlap each time, which is the problem. Im sure theres a way to do it!

Yarr
16-09-2003, 07:30 PM
Why is Weebl using event for sound and not stream? sound never goes out of sync then...

Also, pause the movie, and then play... it'll really go out of sync.. it keeps playing...

Also why don't you fix these problems weebl? If it was my animation, and yes i do Flash quite well, I'd fix my problems. and actually test the bloody things. i've made many flash animations which all have 0 issues concerning sound sync, and i'm a novice in comparison most likely... No offence.

weebl
16-09-2003, 07:59 PM
hi.

1: event sound for the main tune so that it can loop properly without been 100000000k

2: blank streaming audio to lock the frame rate.

3: its going to go out of sync no matter what for a looping animation. there is nothing else to do other than make an absolutely huge flash file.

MouseNightshirt
16-09-2003, 08:31 PM
One thing that Weebl excells in with his flash movies is keeping the file size down. Let's try and keep it that way :D

CptChipJew
16-09-2003, 08:32 PM
weebl, is there really no way to at least improve it so you can get a good 10 or 11 loops out of it before it falls out of sync?

I noticed badgers can go a good 10 times before I start to notice. With Scampi, it's only 2 or 3 :weebl:

CptChipJew
16-09-2003, 08:33 PM
Originally posted by MouseNightshirt
One thing that Weebl excells in with his flash movies is keeping the file size down. Let's try and keep it that way :D

Yes, 70GB of bandwidth in 2 days does warrant that. Good point.

:nana: :weebl:

MouseNightshirt
16-09-2003, 08:42 PM
Originally posted by CptChipJew
Yes, 70GB of bandwidth in 2 days does warrant that. Good point.

:nana: :weebl:

It helps tykes like me on a 56k :p

CptChipJew
16-09-2003, 08:55 PM
Originally posted by MouseNightshirt
It helps tykes like me on a 56k :p

56k, what's that? ;)

Yarr
16-09-2003, 11:34 PM
Originally posted by weebl
hi.

1: event sound for the main tune so that it can loop properly without been 100000000k

2: blank streaming audio to lock the frame rate.

3: its going to go out of sync no matter what for a looping animation. there is nothing else to do other than make an absolutely huge flash file.

I'm sorry mate but:

1: Stream Sync is no bigger for me than Event is, thats because I set my Audio Compression the same for Stream as event, in fact, my stream sounded ones are smaller than my evented ones.

(try setting override sound settings in publish preferences too: )

2: Rubbish, event sound will keep going while the animation slows down, which might be causing it to unsync.

I suspect you're using a

X = New Sound();
X.AttachSound("Name");
X.start();

or something similar correct? I use the timelime :)

I say, since you have the animation split into sections on badgers, why not the sounds as well, like section 1 2 3 etc... shouldn't be any bigger than it is now if you did that

3: Not nessicarily true, as i said in point 1 it doesn't mean it'll be a huge movie.

To prove a point, heres a 6KB flash movie I created in 5 mins to test out (source included), attached movie as a zip file, you should make swf a valid extension, i've had this running for 7 minutes and it still hasn't went out of sync once and its looping, and it has 3 voice samples,

I bet you can't get it to unsync.

i also have one which is 1 minute long streamed and it only takes 200kb of space, that has music, and multiple sound samples, though. if i use event its about 400kb bigger (because i didn't cut the music track) and it never goes out of sync neigher. its attached next post.

Attached-->

Yarr
16-09-2003, 11:43 PM
Heres my best flash animation which is not 10GB in size, 200KB in fact, attached, its a rap song i made about 2 people i know,taking the piss out of them, obvisously:)

That aside, I do think your animations are brilliant Weebl, I wish my graphical skills were as good as yours, thats where I lack. Badgers was pretty damn funny and so was the scampi animation... my comments on this thread are purely from a flash developer point of view... I apoligize for any offence caused.

weebl
17-09-2003, 12:13 AM
yarr the bagers animation loop and the scampi loops are different lengths so they will fall out of sync at different rate as the animation can only compensate so much.

plus I'm well aware of steaming sizes being the same for a short loop however the problem is you can't loop streams with out gaps in the audio or a huge timeline being used. this would increase the file size.

I know what I'm doing and this is the best it will get.

trust me.

CptChipJew
17-09-2003, 12:22 AM
Please try weebl. 3 loops is not enough to really enjoy Kuala Lumpur.

Yarr
17-09-2003, 12:30 AM
yeah.. i just added 20000 frames to my little test animation and it grew in size by half a kilobyte, bandwidth killer that lol. seriously though, if you're just adding frames (NOT keyframes), that won't be a problem, heck, you could just even have a new layer with the sounds and nothing else, thats what i do, in that respect it would take up miniscule amount of space, probably less than 1K, Macromedia flash compresses things quite well.

Now that i think about it, your animation length should already have enough frames for it to work, i don't see why you'd need to add new ones in, because it syncs to some degree, therefore there MUST be enough frames in your flash movie to accomidate the music.

The fact that its going out of sync (and so fast) suggests to me theres not enough frames to accomidate it, might be invisible to the eye but that lacking of 1 or 2 frames is a ticking time bomb

Sound gaps.. on that point I will agree with you, that is a very good point, i just tried it, But whats worse? Sound going totally out of sync or a little sound gap? I think the answer to that is obvisous.

its your flash movie, you do what you want with it.

weebl
17-09-2003, 12:52 AM
yarr you are doing that to event sounds not streaming sounds you muppet. increasing the number of loops in a streaming sound and adding all the extraframes will increase the filesize massively.

sound gaps suck. I'm not having gaps in my carefully looped sound.

Ok what I've done is make flash play something like .5 of a frame using action script which should keep the loop for longer.

badgers is done too.

Yarr
17-09-2003, 01:10 AM
hmm, I stand corrected, it does take up alot of space that way, However, if your only having 1 song piece looped, then you tell it to go back to the start and play over it wouldn't be any bigger than it is now...

How does increasing the number of loops make the file bigger? that point escapes me, I thought you were doing this ->

1: Start
2: Animation & Song
3: End, return to 1

Whether or not it be stream sync in this case is irrelevant, because in that sense it would be exactly the same file size as it is now. the main difference would be that it would have no sync problems, but it would have a sound gap, and the extra frames (if you're speaking of blank frames at the end of a sound sample, are not going to add much to the file size, i'm willing to bet on that) I still stand by the fact that you should already have enough frames to do it.

Since you've rejected the sound gap, which you are in your right to do, then leave it how it is then, never mind :P

Anyway it was nice debating with you weebl, theres nothing more I want to say anyway, thanks for your time.

Dirt_Monkey
17-09-2003, 06:58 AM
god who cares?! i think it just makes if funnier when it goes out of sync.

xamnam
17-09-2003, 10:16 AM
I am happy because I goes out of sync slower now!!:) :) :)

Deev
17-09-2003, 11:08 PM
Weebl why don't you just send Yarr the source and then he can either prove he's right or you can laugh at him?

;)

weebl
17-09-2003, 11:45 PM
because I know I'm right and I don't give out source files. I've been using flash for nearly 5 years now so I should damn well hope I know what I'm on about.

xamnam
18-09-2003, 01:00 AM
Originally posted by weebl
because I know I'm right and I don't give out source files. I've been using flash for nearly 5 years now so I should damn well hope I know what I'm on about.

If he made Mr. Stabby and Patrick Moore I agree he knows what he's doing.

SkuM001
19-09-2003, 07:12 PM
He probably does know what hes doing, just having a look at the swf (in curiosity) he has the sound starting on frame 6, and the sound clip is set to loop over and over. Then in frame 903 it has actionscript to go to frame 7. Therefore keeping the music loop and visual loop independent. Surely all you need to do is make it so the msuic only loops once and change it to goto frame 6. This would resync it everytime.

Is the problem with my suggested method that the music wouldnt loop as well?