Reddig
25-05-2004, 12:38 AM
Ok. This here is a prototype of a game. I don't know if this will work. In order for it to work I'll need support from you lot, some good advice and at least a bit of enthusiasm. What you see here is another thread to loose your rupies, only that this time you don't get them back unless you resign from the game. You loose everything you had in the game and get all the money back except the entry money (£50). If the whole game doesn't turn out to work, you get all your money back. This game will probably be VERY rupie-eating, but you have my word, that when you'll want to resign - you'll get your money back.
The idea of this game is to own, train, equip and use against another players (if you want of course, but there is no other point in training and equiping) little weeblish creatures - weeblemons. It works something like pokemons probably, although I have never played in any version of pokemons (pokemons are for the kids. This here will be a manly game for alpha males and alpha females). The training proces is meant to be rather slow, also I won't let you buy too many skills or equipment at once. If this turns out to work and I'll have more than 8 players, I'll make something like championships - with prizes for the winners probably. The championships period will also be a non-training and non-buying period.
Ok, let's start with the rules (I hope these won't be too complicated). Before the game starts (if at all) any suggestions are welcome.
1. THE WEEBLEMONS
It's up to you to name them, create their images and so on. I take care of their stats and their belongings. Because each creature will have his own set of stats, I rather won't be able to keep all of them displayed in the thread. Each creature will be stored on my computer, his stats and skills will be available to anyone who'll ask me through PM and the equipment will be known only to the owner. Every time a creature will change it's stats or belongings I'll send a PM with the current looks of a creature.
Here are basic stats which will describe your weeblemons:
STRENGTH - Decides how much a weeblemon can carry, how much damage does it deal in meele and what equipment can it use. The most important skill of all.
ENDURANCE - Hit Points. Probably no skill is as important as this one.
AGILITY - Describes how fast is a weeblemon, how can it dodge attacks and it's chance to hit in meele. Don't leave home without this skill
INTELLIGENCE - Learning skills. Maybe magic and Magic Points if I decide to throw magic in. Your life depends on this skill.
PERCEPTION - Decides which weeblemon starts the combat (afterwards it's up to agility who attacks first) and the ability to hit in ranged combat. Extremely important!
The next thing are skills. A list of skills is currently being made (I'd be very gratefull for suggestions!). A weeblemon can learn only those skills which are of an equal or lower level than their intelligence. This means intelligence, although not important in combat itself (unless I add magic... but maybe I'll add a SPIRIT stat then to describe magic skills?...), might become very important if you want to get your hands on some supreme skills. But then again... maybe not? Anyway, the skills will look more or less like this:
SKILL LVL 1 (requires intelligence of 1)
RATHER HANDY WITH FISTS - +1 str when fighting unarmed (£30)
I TEND TO NOTICE THINGS - +1 per when determing who begins combat (£20)
ANY STICK WILL DO - you get a baseball bat weapon for the cost of the skill. (£15)
Each weeblemon will be able to posses a fixed number of skills of each level. You can't erase skills once you obtain them (unless they'll be flawed in some way of course). Also, I'm thinking about installing a level system into the game (for example - a won battle + lvl number x 50 rupies = lvl up), and each weeblemon will be able to gain a random number of additional skills on each level (very few though).
The last thing that will describe a weeblemon will be equipment. There will be all kinds of stuff - things to be used once and things of infinite use. Weapons and armor. Increasing or decreasing skill stuff. Whatever I (or anyone who could help me on this) thinks of. Everything would have it's requirements, so training will be prime to equipment (although the latter will influence the combats more). You will be able to sell these to me for half price or trade them with other players. Trading an item with another player will of course require notifying me.
Oh yeah, and spells. I'm not concerned about adding them - these would complicate the game additionally, more work for me etc. You decide.
2. THE BEGGINING
At the beggining you pay me £50. This gives you a hatchling. In the reason for a donation I'd want people to write "hatchling, [Skill 1], [Skill 2].
[Skill 1] stands for your primary skill. You can't choose intelligence for it. Your primary skill gives you a d6 bonus for that skill at the beggining.
[Skill 2] stands for you secondary skill. You can choose any skill here. You get a +1 bonus in this skill at the beggining.
After I get your donation, I randomly create your weeblemon. I'll use my trusty, thrusty dice to do that. The prototype looks like this:
STRENGTH = d6
ENDURANCE = 20 + d6 - d6
AGILITY = d6
INTELLIGENCE = d6
PERCEPTION = d6
If three or more dice throws will be 1, I'll repeat the throws.
If you are not satisfied with your weeblemon, you can:
1) Give it back to me for £25. I'll put it in an orphanage, where anyone will be able to buy it for £25. If you do so, you HAVE TO buy another hatchling.
2) Scrape it. The hatchling dies, you get no refunds, but you don't have to buy another hatchling.
After you obtain your hatchling, you'll be able to start training and equipping it. It's up to you what path you will choose for your weeblemon.
3. THE TRAINING
Training will be rather easy. Each round you'll have a possibility to train you weeblmon in one certain skill. You will be able to choose between simple training (cheeper, least effective), advanced training (expencive, effective) or master training (available only when you reach a certain level in a skill. Can be used only once, very expencie, very effective)
I haven't decided yet how it will exactly look. Probably like this:
Basic training (cost - £25)
Strenght - 3-d3
Endurance - 4-d3
Agility - 3-d3
Intelligene - 2-d3 (if you score less than 0, you'll just gain nothing)
Perception - 3-d3
Advanced training (cost - £75)
Strenght - d3
Endurance - 1+d3+d3
Agility - d3
Intelligence - +1
Perception - d3
Master training (cost - £250)
Strenght - 1+d3+d3
Endurance - 3+d6+d6
Agility - 1+d3+d3
Intelligence - +4
Perception - 1+d3+d3
4. THE COMBAT
I take the combat counting on myself. You only get to see the fabularised version which I'll present you. You'll have probably no influence on the combat itself (it'll go more or less random), although you can equip your weeblemons before the combat. I had came up with a rather awkward combat system, but I can't find the paper I've wrote it on. When I have more time, I'll reconstruct it and post it.
If you wish, you can bet rupies on whomever should win. You donate them to me, and after the combat I donate them to the winner. No cheating.
A special form of the combat will be the championships. You won't be able to train your weeblemons during the championships, or buy them skills and/or equipment. Except preparing your weeblemons to battle, the rest will go more or less on auto-pilot. I'll donate the prizes from my own account + handy gifts for the winners.
5. THE ROUNDS SYSTEM
Every once in a while I'll call for a new round. This might happen once in a day, might happen twice, might happen once in three days. Depends of me and how much time will I have. To make it more fair for people, who don't sit in front of the glowing blue all day, everyone will be able to store up to 4 rounds (this will happen automatically). This person will be able to use all his stored rounds at once.
6. RUPIES
As I said before, only the £50 you give me at the beggining I keep. The whole rest you donate me, you'll get back the moment you decide to resign from the game. You loose your weeblemon permanently then. I put him in a "elderly weeblemon's house of fame", where everyone will be able to view how powerfull he was in his younger days.
Trading weeblemons is not allowed. You can trade your weapons, and only after notifying me that you have done so (since all information is stored on my computer, It'd be impossible to cheat).
I haven't decided weather to let people have more than one weeblemons. Probably there'd be nothing wrong with that. I can even imagine having a whole familiy of those...
What you see above is a prototype version of the game. What do you think about it? Would it work? Would you take part in it? Do you have any cool ideas how to change it and make it better? Should I add magic? Or maybe I should just forget about the whole thing, because it sucks manly organs?
The idea of this game is to own, train, equip and use against another players (if you want of course, but there is no other point in training and equiping) little weeblish creatures - weeblemons. It works something like pokemons probably, although I have never played in any version of pokemons (pokemons are for the kids. This here will be a manly game for alpha males and alpha females). The training proces is meant to be rather slow, also I won't let you buy too many skills or equipment at once. If this turns out to work and I'll have more than 8 players, I'll make something like championships - with prizes for the winners probably. The championships period will also be a non-training and non-buying period.
Ok, let's start with the rules (I hope these won't be too complicated). Before the game starts (if at all) any suggestions are welcome.
1. THE WEEBLEMONS
It's up to you to name them, create their images and so on. I take care of their stats and their belongings. Because each creature will have his own set of stats, I rather won't be able to keep all of them displayed in the thread. Each creature will be stored on my computer, his stats and skills will be available to anyone who'll ask me through PM and the equipment will be known only to the owner. Every time a creature will change it's stats or belongings I'll send a PM with the current looks of a creature.
Here are basic stats which will describe your weeblemons:
STRENGTH - Decides how much a weeblemon can carry, how much damage does it deal in meele and what equipment can it use. The most important skill of all.
ENDURANCE - Hit Points. Probably no skill is as important as this one.
AGILITY - Describes how fast is a weeblemon, how can it dodge attacks and it's chance to hit in meele. Don't leave home without this skill
INTELLIGENCE - Learning skills. Maybe magic and Magic Points if I decide to throw magic in. Your life depends on this skill.
PERCEPTION - Decides which weeblemon starts the combat (afterwards it's up to agility who attacks first) and the ability to hit in ranged combat. Extremely important!
The next thing are skills. A list of skills is currently being made (I'd be very gratefull for suggestions!). A weeblemon can learn only those skills which are of an equal or lower level than their intelligence. This means intelligence, although not important in combat itself (unless I add magic... but maybe I'll add a SPIRIT stat then to describe magic skills?...), might become very important if you want to get your hands on some supreme skills. But then again... maybe not? Anyway, the skills will look more or less like this:
SKILL LVL 1 (requires intelligence of 1)
RATHER HANDY WITH FISTS - +1 str when fighting unarmed (£30)
I TEND TO NOTICE THINGS - +1 per when determing who begins combat (£20)
ANY STICK WILL DO - you get a baseball bat weapon for the cost of the skill. (£15)
Each weeblemon will be able to posses a fixed number of skills of each level. You can't erase skills once you obtain them (unless they'll be flawed in some way of course). Also, I'm thinking about installing a level system into the game (for example - a won battle + lvl number x 50 rupies = lvl up), and each weeblemon will be able to gain a random number of additional skills on each level (very few though).
The last thing that will describe a weeblemon will be equipment. There will be all kinds of stuff - things to be used once and things of infinite use. Weapons and armor. Increasing or decreasing skill stuff. Whatever I (or anyone who could help me on this) thinks of. Everything would have it's requirements, so training will be prime to equipment (although the latter will influence the combats more). You will be able to sell these to me for half price or trade them with other players. Trading an item with another player will of course require notifying me.
Oh yeah, and spells. I'm not concerned about adding them - these would complicate the game additionally, more work for me etc. You decide.
2. THE BEGGINING
At the beggining you pay me £50. This gives you a hatchling. In the reason for a donation I'd want people to write "hatchling, [Skill 1], [Skill 2].
[Skill 1] stands for your primary skill. You can't choose intelligence for it. Your primary skill gives you a d6 bonus for that skill at the beggining.
[Skill 2] stands for you secondary skill. You can choose any skill here. You get a +1 bonus in this skill at the beggining.
After I get your donation, I randomly create your weeblemon. I'll use my trusty, thrusty dice to do that. The prototype looks like this:
STRENGTH = d6
ENDURANCE = 20 + d6 - d6
AGILITY = d6
INTELLIGENCE = d6
PERCEPTION = d6
If three or more dice throws will be 1, I'll repeat the throws.
If you are not satisfied with your weeblemon, you can:
1) Give it back to me for £25. I'll put it in an orphanage, where anyone will be able to buy it for £25. If you do so, you HAVE TO buy another hatchling.
2) Scrape it. The hatchling dies, you get no refunds, but you don't have to buy another hatchling.
After you obtain your hatchling, you'll be able to start training and equipping it. It's up to you what path you will choose for your weeblemon.
3. THE TRAINING
Training will be rather easy. Each round you'll have a possibility to train you weeblmon in one certain skill. You will be able to choose between simple training (cheeper, least effective), advanced training (expencive, effective) or master training (available only when you reach a certain level in a skill. Can be used only once, very expencie, very effective)
I haven't decided yet how it will exactly look. Probably like this:
Basic training (cost - £25)
Strenght - 3-d3
Endurance - 4-d3
Agility - 3-d3
Intelligene - 2-d3 (if you score less than 0, you'll just gain nothing)
Perception - 3-d3
Advanced training (cost - £75)
Strenght - d3
Endurance - 1+d3+d3
Agility - d3
Intelligence - +1
Perception - d3
Master training (cost - £250)
Strenght - 1+d3+d3
Endurance - 3+d6+d6
Agility - 1+d3+d3
Intelligence - +4
Perception - 1+d3+d3
4. THE COMBAT
I take the combat counting on myself. You only get to see the fabularised version which I'll present you. You'll have probably no influence on the combat itself (it'll go more or less random), although you can equip your weeblemons before the combat. I had came up with a rather awkward combat system, but I can't find the paper I've wrote it on. When I have more time, I'll reconstruct it and post it.
If you wish, you can bet rupies on whomever should win. You donate them to me, and after the combat I donate them to the winner. No cheating.
A special form of the combat will be the championships. You won't be able to train your weeblemons during the championships, or buy them skills and/or equipment. Except preparing your weeblemons to battle, the rest will go more or less on auto-pilot. I'll donate the prizes from my own account + handy gifts for the winners.
5. THE ROUNDS SYSTEM
Every once in a while I'll call for a new round. This might happen once in a day, might happen twice, might happen once in three days. Depends of me and how much time will I have. To make it more fair for people, who don't sit in front of the glowing blue all day, everyone will be able to store up to 4 rounds (this will happen automatically). This person will be able to use all his stored rounds at once.
6. RUPIES
As I said before, only the £50 you give me at the beggining I keep. The whole rest you donate me, you'll get back the moment you decide to resign from the game. You loose your weeblemon permanently then. I put him in a "elderly weeblemon's house of fame", where everyone will be able to view how powerfull he was in his younger days.
Trading weeblemons is not allowed. You can trade your weapons, and only after notifying me that you have done so (since all information is stored on my computer, It'd be impossible to cheat).
I haven't decided weather to let people have more than one weeblemons. Probably there'd be nothing wrong with that. I can even imagine having a whole familiy of those...
What you see above is a prototype version of the game. What do you think about it? Would it work? Would you take part in it? Do you have any cool ideas how to change it and make it better? Should I add magic? Or maybe I should just forget about the whole thing, because it sucks manly organs?