ZeroShade
26-05-2004, 04:46 PM
This is a little idea I had while I was going for a walk. I though it could work well so I decided to post it here.
Basically, you have a character who's stuck in a dungeon for some reason. To get out, you need to try to make it through a room full of some type of creature. To do this, you need to "buy" a character, each that have different odds of surviving depending on the enemy, which have different statistics. Ones that have lower statistics have a harder time against the enemies. Then, you can buy special items for that character to allow them to survive longer. Unless otherwise stated, each room will probably have 10 creatures that you need to defeat.
In every room, you are faced against ten monsters, all with set statistics and skills. Depending on the type of character you bought and what items you bought, your performance in a round will vary. The rupies you win if you beat a round will usually vary on your character. I'll explain this part in detail near the end.
The Basics:
Statistics affect your character's performance, when you select them. For an amount of rupies that I may state later, you can increase these stats. Basically, the statistics you can choose consist of:
Hit Points: Hit points affect how many times you can get hit before dying.
Strength: Strength affects the attack damage you'll do every hit. For example, if you have 12 strength, and the enemy has 0 defense, you will do 12 damage to the enemy (in other words, you'll deplete 12 of their hit points). Strength also increases the amount of items you can hold.
Defense: Defense affects how much damage you can withstand in an attack, as pointed out in the example above. If you have 12 defense and get hit by an enemy that has 6 strength, the enemy will only do 1 damage to you. Keep in mind that it's impossible to completely negative the affects of some attacks through defense.
Dexterity: Dexterity affects how accurate your attacks on other enemies are. If you have 20 dexterity, and the opponent has 12 agility, there is an 8% chance you are more likely to hit them than normal.
Agility: Agility affects how much you can dodge an attack. If you have 20 agility, and you're hit by an enemy that has 12 dexterity, the opponent has an 8% less chance of hitting you than they normally would. If both opponents have 0 agility and dexterity, you have a 50/50 chance of hitting an enemy.
Now that that's out of the way, I'll explain buying characters. There will usually be around 3 to 5 different characters you can buy every round. Each of these characters have different statistics that might make them easier or harder to use. For example, a character will sometimes look like this:
Character01:
Hit Points: 38
Strength: 7
Defense: 3
Dexterity: 5
Agility: 2
Odds of Survival: 9 to 1
Price to Buy: 10 rupies
On the other hand, a better character with stronger abilities, might look more like this:
Character02:
Hit Points: 63
Strength: 15
Defense: 12
Dexterity: 11
Agility: 9
Odds of Survival: 2 to 1
Price to Buy: 30 rupies
This pretty much means that buying character 1 will make winning slightly harder, but if you win, you will gain 9 times the buying price (in other words, you will gain 90 rupies if character 1 wins).
Finally, if you really want to for some reason, you can "buy" statistics for your character. Statistics are usually a set price, and they may be more expensive depending on the characters and enemies in the round. In the general round, there will be a statistic buying chart that look something like this: (keep in mind that the rarer the stat is that round, the more expensive it will be...)
1 Hit Point: 2 Rupies
1 Strength: 4 Rupies
1 Defense: 5 Rupies
1 Dexterity: 5 Rupies
1 Agility: 6 rupies
Those are pretty much the basics of the game. Now I will explain items, which can get complicated, but I'll try to explain them the best I can. Every round, I will place a list of items that you may use, and will explain a description of that item. There will be magic scrolls, which can be used to cast an ability as soon as you enter a battle, and potions, which either heal you when you hit a certain amount of hit points, and equipment, which is generally used to increase your statistics. I might list items for one round like this:
Scrolls
Fireball: 10 Rupies (Allows you to do 300 hit point damage to 3 enemies)
Holy Grace: 8 Rupies (Gives you an additional one point of defense)
Ice Ray: 14 Rupies (Knocks two enemies out of battle, and brings two others down to 1 hit point)
Potions
Small Healing Potion: 6 Rupies (Allows you to heal 10 lost hit points, used when your hit points go below 25%)
Strength Potion: 20 Rupies (Increases your strength by two, used at the start of the battle)
Revival Potion: 45 Rupies (Brings you back to life, used when your character dies)
Equipment
Golden Armor: 60 Rupies (Provides you with 8 additional hit points and 6 defense, but reduces your agility by 2 for a given battle)
Small Knife: 26 Rupies (Gives you an additional 2 strength for a given battle)
Belt of Mobility: 35 Rupies (Increases your dexterity and agility by 2 points for a given battle)
Characters can hold one item for every three points of strength they have. So if your character has fifteen strength, they will be able to hold five items. Those are pretty much the basics of the game. Simple enough? :)
A Round:
Every "game" is one round. At first, I will post the characters and items for one round. When the round is over, all your items and characters are discarded. This cycle repeats.
Rupie payout depends on the character a person chose at first. If they character has a thirty to one chance of success and they cost 10 rupies to hire, if that character wins, the player who chose it will get 300 rupies. Items may decrease this chance of victory, by, say 2. In those cases, if a player wins, they will only gain 280 rupies. Simple enough?
If two or three players win under the EXACT same conditions (identical characters, identical items, identical stats and so forth), the money will be split among all of them. If nobody beats a round, the person who got their character the furthest will win. In the odd event that every single person gets to the exact same point, no rupies will be awarded to anyone.
Every round will have different types of characters and different items. Usually, no round will have over six characters or twenty items. It's all random. Also, for every round, I will be using mostly dice and random number generators to conclude who wins and under what circumstances.
If enough people are interested, I will put more thought in to this idea and will start betting and such creation soon. Though if a lot of people hate this idea, I'll just drop it all now.
Basically, you have a character who's stuck in a dungeon for some reason. To get out, you need to try to make it through a room full of some type of creature. To do this, you need to "buy" a character, each that have different odds of surviving depending on the enemy, which have different statistics. Ones that have lower statistics have a harder time against the enemies. Then, you can buy special items for that character to allow them to survive longer. Unless otherwise stated, each room will probably have 10 creatures that you need to defeat.
In every room, you are faced against ten monsters, all with set statistics and skills. Depending on the type of character you bought and what items you bought, your performance in a round will vary. The rupies you win if you beat a round will usually vary on your character. I'll explain this part in detail near the end.
The Basics:
Statistics affect your character's performance, when you select them. For an amount of rupies that I may state later, you can increase these stats. Basically, the statistics you can choose consist of:
Hit Points: Hit points affect how many times you can get hit before dying.
Strength: Strength affects the attack damage you'll do every hit. For example, if you have 12 strength, and the enemy has 0 defense, you will do 12 damage to the enemy (in other words, you'll deplete 12 of their hit points). Strength also increases the amount of items you can hold.
Defense: Defense affects how much damage you can withstand in an attack, as pointed out in the example above. If you have 12 defense and get hit by an enemy that has 6 strength, the enemy will only do 1 damage to you. Keep in mind that it's impossible to completely negative the affects of some attacks through defense.
Dexterity: Dexterity affects how accurate your attacks on other enemies are. If you have 20 dexterity, and the opponent has 12 agility, there is an 8% chance you are more likely to hit them than normal.
Agility: Agility affects how much you can dodge an attack. If you have 20 agility, and you're hit by an enemy that has 12 dexterity, the opponent has an 8% less chance of hitting you than they normally would. If both opponents have 0 agility and dexterity, you have a 50/50 chance of hitting an enemy.
Now that that's out of the way, I'll explain buying characters. There will usually be around 3 to 5 different characters you can buy every round. Each of these characters have different statistics that might make them easier or harder to use. For example, a character will sometimes look like this:
Character01:
Hit Points: 38
Strength: 7
Defense: 3
Dexterity: 5
Agility: 2
Odds of Survival: 9 to 1
Price to Buy: 10 rupies
On the other hand, a better character with stronger abilities, might look more like this:
Character02:
Hit Points: 63
Strength: 15
Defense: 12
Dexterity: 11
Agility: 9
Odds of Survival: 2 to 1
Price to Buy: 30 rupies
This pretty much means that buying character 1 will make winning slightly harder, but if you win, you will gain 9 times the buying price (in other words, you will gain 90 rupies if character 1 wins).
Finally, if you really want to for some reason, you can "buy" statistics for your character. Statistics are usually a set price, and they may be more expensive depending on the characters and enemies in the round. In the general round, there will be a statistic buying chart that look something like this: (keep in mind that the rarer the stat is that round, the more expensive it will be...)
1 Hit Point: 2 Rupies
1 Strength: 4 Rupies
1 Defense: 5 Rupies
1 Dexterity: 5 Rupies
1 Agility: 6 rupies
Those are pretty much the basics of the game. Now I will explain items, which can get complicated, but I'll try to explain them the best I can. Every round, I will place a list of items that you may use, and will explain a description of that item. There will be magic scrolls, which can be used to cast an ability as soon as you enter a battle, and potions, which either heal you when you hit a certain amount of hit points, and equipment, which is generally used to increase your statistics. I might list items for one round like this:
Scrolls
Fireball: 10 Rupies (Allows you to do 300 hit point damage to 3 enemies)
Holy Grace: 8 Rupies (Gives you an additional one point of defense)
Ice Ray: 14 Rupies (Knocks two enemies out of battle, and brings two others down to 1 hit point)
Potions
Small Healing Potion: 6 Rupies (Allows you to heal 10 lost hit points, used when your hit points go below 25%)
Strength Potion: 20 Rupies (Increases your strength by two, used at the start of the battle)
Revival Potion: 45 Rupies (Brings you back to life, used when your character dies)
Equipment
Golden Armor: 60 Rupies (Provides you with 8 additional hit points and 6 defense, but reduces your agility by 2 for a given battle)
Small Knife: 26 Rupies (Gives you an additional 2 strength for a given battle)
Belt of Mobility: 35 Rupies (Increases your dexterity and agility by 2 points for a given battle)
Characters can hold one item for every three points of strength they have. So if your character has fifteen strength, they will be able to hold five items. Those are pretty much the basics of the game. Simple enough? :)
A Round:
Every "game" is one round. At first, I will post the characters and items for one round. When the round is over, all your items and characters are discarded. This cycle repeats.
Rupie payout depends on the character a person chose at first. If they character has a thirty to one chance of success and they cost 10 rupies to hire, if that character wins, the player who chose it will get 300 rupies. Items may decrease this chance of victory, by, say 2. In those cases, if a player wins, they will only gain 280 rupies. Simple enough?
If two or three players win under the EXACT same conditions (identical characters, identical items, identical stats and so forth), the money will be split among all of them. If nobody beats a round, the person who got their character the furthest will win. In the odd event that every single person gets to the exact same point, no rupies will be awarded to anyone.
Every round will have different types of characters and different items. Usually, no round will have over six characters or twenty items. It's all random. Also, for every round, I will be using mostly dice and random number generators to conclude who wins and under what circumstances.
If enough people are interested, I will put more thought in to this idea and will start betting and such creation soon. Though if a lot of people hate this idea, I'll just drop it all now.