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View Full Version : New CSS update. CS_assault and new Terrorist player model.


Cloud
07-07-2005, 08:36 PM
New update for counter-strike source out!

There is a brand spanking new map called cs_assault, a remake of the same map from 1.6 and i love it, it looks fantastic. Only downside is some of the invisable walls are little half arsed, you can get into places your not supost to goto but its nothing to worry about really.

There's also a new Terrorist skin (and im sure the ct's shrunk too)
They are short and fat.
There are new animations in there too.
A new running one (i dont like it much myself) Im sure there's a new sidestepping one too.
A new knife one (boo!)
and new recoil animations. (mmm super sexy)
and other stuffs.

Here's the full changelog from valve:


Counter-Strike: Source

New Features/Improvements

* New Source remake of classic Counter-Strike map cs_assault
* New "Phoenix Connection" Terrorist model (replaces existing model)


New Player Animations

* Walk/run cycles now include whole-body motion
* Players automatically raise their weapon and aim through the sights when they stop to fire
* Weapon-specific reload animations with removable ammo clips added
* Shotgun reloads animate each individual shell reload
* Animated the bolt pull for each shot of the AWP
* Added upper-body recoil animations for shotguns and AWP
* New grenade throw and knife animations
* Spectator UI now resizes controls to account for long map names
* A notification is now displayed to all players when auto-balancing teams
* Added message for players who try to defuse the bomb while another player is already doing so
* Added item_nvgs and item_<ammotype> entities for fy_ maps
* Can no longer stab with the knife while defusing or during freeze time at the start of a round
* Player count in dedicated server interface now includes bots
* Dedicated servers can now use the "timeleft" command
* Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.


Bug fixes

* Dedicated servers no longer crash when setting "name" via the console
* Fixed bug that would occasionally make player weapons disappear
* Low-violence death animations no longer float if the player dies while in the air
* Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
* Fixed view jitter caused by prediction errors when near physics objects
* Spectators now hear weapon pickup sounds
* Armor is now given with game_player_equip
* Extra pistol ammo no longer given at round restart
* Weaker flashbangs effects no longer cancel out stronger ones
* maps/cfg/<mapname>.cfg aren’t exec'd if they don’t exist (fixes console warnings)
* Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
* game_player_equip removes player equipment before adding new items


Bot Changes

* Bots can use sloped ladders now
* Bots open +use doors better
* Bots don't think they're stuck when hiding
* Bots using knives can break breakables while pursuing enemies now


Navigation Mesh generation improvements

* Nav generation ignores doors and breakables better
* Non-planar nav areas aren't merged into larger areas
* Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
* Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
* Added nav_restart_after_analysis
* Fixed bug where some areas would be incorrectly marked as crouch


Navigation Mesh Editor changes

* Nav areas draw a background color, making them more visible
* Nav_update_blocked warps the local player to the first blocked area
* Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
* Added nav_no_hostages, to mark an area as not suitable for hostage navigation
* Added nav_remove_unused_jump_areas to remove extraneous jump areas
* Fixed a crash caused by manually creating an area before doing a nav_generate on a new map


Cant wait to see the model chooser they said they were doing.

Lewiji
07-07-2005, 08:42 PM
I love the new assault, it's much less one-sided although still hard for CTs which is what I enjoy :) It took a bit of getting used to, although the layout is the same basically (minus the right hand sniper tower and the second door) they've changed the decals loads, and I like it!

The new animations I didn't notice too much, the new running animations are nice and people say the models look like midgets, I think they look more 1.6 size now rather than huge and lanky, they're just a bit wide :p Also the new T model is really difficult to tell apart from CT model at distance, I suggest skinnage :)

They have also fixed the hitboxes so there are much fewer random flukey headshots!

Nocashvalue
07-07-2005, 09:23 PM
I hate the new T model with a vengance.
Chimp and I were playing train, and it was fucking impossible to tell friend from foe at long distance, and sometimes even close quarters, and there was a hell of a lot of teamkilling and ff going on :\

Lewiji
07-07-2005, 09:29 PM
Here's what to do: Get a black CT skin and a white T skin (or any other opposite colours) and you can't really mix them up :p

Nocashvalue
07-07-2005, 09:32 PM
Yeah, but that's cheating :p

Cynic
07-07-2005, 09:40 PM
The new T's look so camp. Like they've come from a Village People gig

Lewiji
07-07-2005, 09:44 PM
Yeah, but that's cheating :p

It's not, although some (most) leagues don't allow skins coz you can make them flourescent pink etc. You can get some really quite nice skins from http://www.counter-strike-dl.com/

For example I have this CT:

http://www.counter-strike-dl.com/download-660.html

And this T:

http://www.counter-strike-dl.com/download-717.html

I don't think they hugely defeat the point of camoflage, they're not hugely bright, but you can definitely tell them apart.

Nocashvalue
07-07-2005, 09:58 PM
Wahey :)
Cheers, now skinned them to my liking :D

Lewiji
08-07-2005, 06:52 AM
By the way, for the new terro model, you have to rename a folder:

C:\program files\valve\steam\steamapps\ACCOUNT\counter-strike source\cstrike\materials\models\player

Rename the folder called "terror" to "t_phoenix"

Then go into the folder and rename the terror.vtf to "t_phoenix.vtf"

:)

Timmeh
08-07-2005, 08:46 AM
Haven't played the new assault yet but it was probably my favourite 1.6 map so I'll be on the server all night tonight :D I've also been told by... pretty much everyone that the new T model wears lipstick :D.

Be careful of what models you use, VAC2 has been programmed to find ones that give you an advantage like extra glow.

Twatybollocks
08-07-2005, 08:56 AM
I like the new assault but it is strange because the only version I've previously played was a custom one (assault_2005) and it was set at night time, so I was looking forward to trying out a proper map which actually required you to use the night goggles. So imagine my surprise when I loaded it up. Arrrghh bright light!!

It's cool though.

I'm not keen on the new T model. Not only does it make it difficult if not impossible to tell apart from CT's at a distance or in hidy spots but it looks weird. It has bendy legs and walks like they have crapped in their pants!

I liked the new CT model when it came out but the T one sucks!

Timmeh
08-07-2005, 09:04 AM
Does anyone know if they're ever gonna go back to the 1.6 method of picking a model when you join the server? cl_minimodels 1 was my favourite command ever :p

pebble_rebel
08-07-2005, 10:18 AM
They all walk funny. I dont see why they changed it.

Cloud
08-07-2005, 10:26 AM
And this T:

http://www.counter-strike-dl.com/download-717.html


Is that the old skin on the new model? sweeet *downloads*

wyrd_fish
08-07-2005, 10:58 AM
Does anyone know if they're ever gonna go back to the 1.6 method of picking a model when you join the server? cl_minimodels 1 was my favourite command ever :p
i think that's soon

i remember the gcf file had all 5(!!!) including the 2 diff ones from cond zero


i read somewhere that it was very soon though

EDIT:
Over the next few months we'll be expanding the model selections for both teams.

Cloud
08-07-2005, 12:05 PM
I just tried the skin and its horribly messed up. Oh well

Lewiji
08-07-2005, 01:39 PM
I like the new walk/shooting animations. They look better than the previously hunched-over waddle anyway. The only thing is, the shoulders only just come over the doors in office-they're like 4 foot high!

Twatybollocks
08-07-2005, 01:45 PM
It might be just be going through a crap period but since the update I'm having trouble getting decent kill ratios. I'm either shot as soon as I see a player or open up on someone and don't get a kill.

Anyone else having difficulty since the update?

Lewiji
08-07-2005, 01:49 PM
It's because they've actually made the hitboxes decent: You can't generally aim and spray at anyone and catch them in the head anymore, you actually have to aim and shoot properly, like in 1.6 :p

Twatybollocks
08-07-2005, 01:51 PM
It's because they've actually made the hitboxes decent: You can't generally aim and spray at anyone and catch them in the head anymore, you actually have to aim and shoot properly, like in 1.6 :p

Bugger! Time to retrain myself...again!

Lewiji
08-07-2005, 01:52 PM
It doesn't take much, just needs a little less erratic "chasing people down with the mouse button held" :p

Twatybollocks
08-07-2005, 01:55 PM
I'll be playing 1.6 soon (whenever it arrives) so I'm sure I'll adapt. It would be nice if they told us though. Although if they did that it would mean admitting they fecked up in the first place!

Also does this mean I need to go back to default rates and stuff coz a lot of the tweaks was due to the hitboxes?

Lewiji
08-07-2005, 01:59 PM
Nah, the hitboxes are still laggyish :p But before they were too big for the limbs, and the head was waaay oversized, almost as big as the chest.

They subtly told us by saying they fixed the "POV problem": The bug where you'd feel like a midget occasionally as the camera moved down due to a bug related to the limbs. They've fixed this I believe by re-aligning the limbs, making the models shorter and refitting the hitboxes due to popular demand.

Stealth Chimp
08-07-2005, 02:31 PM
To be fair the hitboxes were not that bad, although admitedly the head was quite big. Anyway I must disagree with people here, I hate the new assault. It's moslty the fact that it reduces my comp to 7fps (I kid you not, it really, literally does(send your cheques to "Stealth needs a new puter....")) Its a nice map, but I hate, loathe the way all these new maps are so "Turtlerocked" with all the random stuff that add in for no reason whatsoever, like the random pillars added to inferno, what was that about? On the bright side nobody seems to play these new maps after about a week of their release so I wont have to put up with 24/7 assault for much longer.

I actually quite like the T player model, you people must be blind not to tell it apart from the CT's, or have no idea what the word "radar" means :p . The player animations are quite nice, good to see them actually reloading a gun properly rather then just moving their hand around and the upper body recoil animations on the awp and shotty are quite fun.

Anyway so in my opinion I need a new computer. Anybody know any good scams I can use to get money?

Yeah I'm too lazy to get a job.

Lewiji
08-07-2005, 02:55 PM
To quote me from Steampowered:

I honestly doubt people can tell the difference as fast as they claim to be doing so. I have good eyesight and I have my brightness fairly high and yet it was a pretty big problem telling the difference, particularly in dark areas.

Basically it looks like the colours have been darkened too much. The old CT was green and the old T was blue, yet in poor lighting and at long distance it's difficult to make the distinction now as they both look black.

I use the radar a hell of a lot, but if you have failed to notice it doesn't extend to show you the exact positions of team mates. On assault for example, if you are picking off Ts at the front door with an M4, your teammates could be on the other side of the building going to the back door. Now on the radar this just looks like it's a generic forwards direction, and if there's a T at the back of the building it's gonna take a little distinction to work out whether it's the CT on your radar or a nice enemy standing for you to shoot.

Also, the general agreement is that if there are a few Ts and CTs grouped together it's very difficult, especially for a scout-sniper who has to be quick to pick off the enemies and not TK.

BeverlyHillHobo
08-07-2005, 03:17 PM
My CT's are desert camo so I have no problem with telling the difference.
Assault is ok but the 1.6 versions better. For example the vent in the room outside the hossies is lame as. Also there're too many ladders. When you're a T guarding the hossies keeping your eyes on up to 4 entry points when you hear a ladder you have no idea where to look. It could be from the vents, the ladder outside next to the doors, the ladder outside next to the garage door, the ladder inside onto the crate or the ladder inside leading to the walkway.
Just out of curiosity what are the small silver things on the back of the new T's? The look like oversized bullets.

Lewiji
08-07-2005, 03:20 PM
The vent outside the hossies is also in 1.6 :p You have to keep out of site from it, it also makes a rather loud noise when it's shot through so it's easy to tell when someone's there.

I like how they've taken out the feckin' security cameras from the 1.6 version, it made an already T sided map even harder for CTs!

And yes, that's why I loved assault, you always have to have your wits about you, you can't run somewhere knowing that noone will pop out because there is ALWAYS somewhere. It taught me strategy, it taught me how to use sound effectively, how to nade...It's brilliant, I haven't played enough of the source version to see if it lives up to it, it doesn't seem to have as much...charisma about it but it's still good.

Buzzsaw
08-07-2005, 04:09 PM
My Ct's are also in desert camo for teh ultimate effect.

One slight problem: My favourite 24/7 Dust server now goes round all the maps! There appears to be no admin, either! IS this because of the update? Can i email Steam and make the change it back?

HELPPPP!

Timmeh
08-07-2005, 04:10 PM
My Ct's are also in desert camo for teh ultimate effect.

One slight problem: My favourite 24/7 Dust server now goes round all the maps! There appears to be no admin, either! IS this because of the update? Can i email Steam and make the change it back?

HELPPPP!

Severs belong to people not steam. Whoever owns the server's just decided to change it... find a new 24/7 dust server if you like dust.

Huh?
09-07-2005, 09:03 PM
To be fair the hitboxes were not that bad, although admitedly the head was quite big. Anyway I must disagree with people here, I hate the new assault. It's moslty the fact that it reduces my comp to 7fps (I kid you not, it really, literally does(send your cheques to "Stealth needs a new puter....")) Its a nice map, but I hate, loathe the way all these new maps are so "Turtlerocked" with all the random stuff that add in for no reason whatsoever, like the random pillars added to inferno, what was that about? On the bright side nobody seems to play these new maps after about a week of their release so I wont have to put up with 24/7 assault for much longer.

Bells and fish! I agree with your point regarding the new animations. I absolutely love them.

Twatybollocks
10-07-2005, 11:26 AM
My CT's are desert camo so I have no problem with telling the difference.
Assault is ok but the 1.6 versions better. For example the vent in the room outside the hossies is lame as. Also there're too many ladders. When you're a T guarding the hossies keeping your eyes on up to 4 entry points when you hear a ladder you have no idea where to look. It could be from the vents, the ladder outside next to the doors, the ladder outside next to the garage door, the ladder inside onto the crate or the ladder inside leading to the walkway.
Just out of curiosity what are the small silver things on the back of the new T's? The look like oversized bullets.

I've only just started playing 1,6 but I played assault for at least an hour yesterday. It may have been the players/server I was on but it was way too easy for the Terrorists as long as they stayed inside. It was too easy to cover all the entry points and we owned the CT's. I'm proud to say that in my first ever game of 1.6 I was accused of being a f*cking hax0r, which is nice!

I then played the Source version and this seemed much harder to defend. I think the extra door entrance balances out what was once one-sided map.

Personally what gets me with the new updates is not the reduced fps (as I have a mean system!) but I find it harder and harder to connect to games and my connection hangs more with each update. Sometimes it is that bad I have to create a local game just to have a play around!

I have no problem surfing, downloading etc, but as soon as I STEAM up it all goes a bit pear shaped and I have a 1meg line!

Timmeh
10-07-2005, 11:32 AM
How you finding 1.6 Twaty? If I don't have you on xfire, Timmeh1... I'll give you a game later :D

Lewiji
10-07-2005, 12:16 PM
Yep, 1.6 assault is hugely T sided, it's the map that taught me tactics as I always played it CT, you have to play a lot of mind games to master it (ie nade front and go vents, or one trick I always used to do was rush vent, throw a flash through the vent outside the hossies then go the other way onto the platform, 99% of the time the Ts there would run to the hossies expecting someone to fall and I could just own them from behind)

Timmeh
10-07-2005, 12:22 PM
1.6 assault is a wallbanging map... I think it was lew and phreeck who played with dead-lock a few months back, one of my clanmates... he's the assault wallbang master. If he can see the building he buys an AWP, lines up carefully in the buy time because he knows exactly where people spawn... he'll always get someone, he counts rivots on the building. There are other good places for CT to spam, if you stand on the bridge, you can hear T using the camera and normally spam them through the wall... the back door, right of the back door, above the back door incase someone's standing on the light, through the doors of the hossie room (being careful to avoid the hossies themselves). When we play matches, when we win a round near to the hossie room, we test the spot you can shoot through and not kill hossies... then put a spray on it. Next few rounds, the spray's still there, you can shoot through the same spot. Cheap but meh :p.

A lovely camping spot is inside the hossie room (need someone to boost you) behind the wall near hostage 3 + 4, there's a light you can get on... CT run around the corner like complete idiots where you can pop them in the head.

Huh?
10-07-2005, 08:12 PM
In addition there's a new CVAR which you can add to your autoexec.cfg which will stop you from downloading loads of .wavs on joining a server.

cl_downloadfilter "nosounds"

Twatybollocks
11-07-2005, 08:22 AM
How you finding 1.6 Twaty? If I don't have you on xfire, Timmeh1... I'll give you a game later :D

I think it's really cool! The graphics are quite good actually, I was expecting poop but they are pretty good, especially as it is so old! The models make me laugh the way they move but the new T model isn't much better :p.

With multiple models it was a bit confusing at first as someone would jump around a corner and I'd hesitate because I was unsure if it was a T or a CT but I soon learned how to differentiate between the two.

The first time someone lobbed a grenade at me I just stood there thinking, "Why has someone thrown a brick at me?" Then BOOOM! lol!

I like the way you can shoot through more walls than in Source. It adds a whole new dimension to the game which I think is lacking in CS:S. There's nothing like unloading an entire clip at a wall and scoring a kill!

Aiming at somone, shooting and hitting them is a novel experience! It's refreshing to have your hits register more. I'm not sure if this means you have to be more skilled in CS:S than in 1.6 because you have to do so much more than just point and fire in CS:S to get kills and win rounds

It's early days yet, I only played Aztec and Assault but I'll certainly be flicking between 1.6 and CS:S from now on.

XFire was updated over the weekend and now I can't connect to it. It says, "Conecting to DNS Server" and nothing happens. I'll uninstall it and re-install to see if that helps and I might be on tonight.

Cloud
11-07-2005, 08:41 AM
In addition there's a new CVAR which you can add to your autoexec.cfg which will stop you from downloading loads of .wavs on joining a server.

cl_downloadfilter "nosounds"

Thank god for that

Lewiji
11-07-2005, 11:48 AM
With multiple models it was a bit confusing at first as someone would jump around a corner and I'd hesitate because I was unsure if it was a T or a CT but I soon learned how to differentiate between the two.


cl_minmodels 1 :p

Timmeh
11-07-2005, 06:48 PM
Great game twaty :) you were way better than I'd imagined! I played ok on dust2... as soon as the next map started though I turned to poo, I'm too hot :p cold shower time.

Twatybollocks
11-07-2005, 11:56 PM
Aye, I can hold my own I suppose! :) Looking forward to more matches with you all!