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the last sheika
26-09-2005, 07:55 PM
anyone got interesting ideas on how the rev controller could be used? the only thing i can think of is a new wario ware game...

The Visioneer
26-09-2005, 08:00 PM
If that's all you can think of, you really have issues. Imagine this, any tool you need to use you control fully, any weapon you have to use, you aim manually/swing manically.

If you can't get ANY ideas at all, I suggest you try harder.

Simon
26-09-2005, 08:05 PM
You could change the channel. Im a comedian by the way. That was funny...oh wait no it wasnt...

Taekwon-joe
26-09-2005, 08:09 PM
It will make fps way better. Some may diagree with me but i think this would be better than wasd and a mouse. Its more real to aim with something rather than moving a mouse around a flat surface.

Cant wait, hope the rev isnt too expensive.

Lewiji
26-09-2005, 08:25 PM
Virtual porno.

I win.

Nali
26-09-2005, 08:32 PM
I see sword fighting games.....

*drools*

Simon
26-09-2005, 08:33 PM
I see sword fighting games.....

*drools*

I see poorly made failures of sword fighting games but then again I'm a manic depressive :p :p :p :p :p

basstard
26-09-2005, 08:39 PM
Virtual porno.

I win.

"and thrust the revolution controller towards the screen!"

You could use two controllers, one the "action" and one the "reward" controller, the latter set to vibrate, the former controlled fairly similarly to how you can use a controller to control Link's sword, but ... different.

This way you would get the best of both worlds.

Bloopo
26-09-2005, 08:44 PM
The one thing I'm slightly skeptical about is that wouldnt your arms get tired after a fair few minutes of waving that thing around?

Taekwon-joe
26-09-2005, 08:44 PM
"and thrust the revolution controller towards the screen!"

You could use two controllers, one the "action" and one the "reward" controller, the latter set to vibrate, the former controlled fairly similarly to how you can use a controller to control Link's sword, but ... different.

This way you would get the best of both worlds.
But Nintendo consols usually aimed towards younger children, right?
Oh well they have to learn somehow.

Lewiji
26-09-2005, 08:48 PM
The one thing I'm slightly skeptical about is that wouldnt your arms get tired after a fair few minutes of waving that thing around?

I think Nintendo intend it to be played on the lap like a normal controller and just moving it around like some people naturally do with controllers. Obviously you can wave it around like a looney but you don't have to :p

But Nintendo consols usually aimed towards younger children, right?
Oh well they have to learn somehow.

Wrong, Nintendo consoles are aimed at people who enjoy games because they are fun and not fustrating and not generic FPSs with shiny graphics.

flapjackboy
26-09-2005, 09:06 PM
Wrong, Nintendo consoles are aimed at people who enjoy games because they are fun and not fustrating and not generic FPSs with shiny graphics.

QFT :D

Chassisbot
26-09-2005, 09:25 PM
But Nintendo consols usually aimed towards younger children, right?
Oh well they have to learn somehow.

Nope.

Jay
26-09-2005, 10:30 PM
But Nintendo consols usually aimed towards younger children, right?
Oh well they have to learn somehow.*Stabs with a breadknife*
You make me :( dude...

tom93
26-09-2005, 10:59 PM
"and thrust the revolution controller towards the screen!"

You could use two controllers, one the "action" and one the "reward" controller, the latter set to vibrate, the former controlled fairly similarly to how you can use a controller to control Link's sword, but ... different.

This way you would get the best of both worlds.
I'd +. but I have to spread. That made me laugh.

as for the topic:
a barber game? how crappily unfun would that be?

faragher
27-09-2005, 07:23 AM
But Nintendo consols usually aimed towards younger children, right? Fool.

Right, back to the subject. FPS - add on analogue stick to run around, remote-control-wandy-thing to aim and shoot. Think Halo but without having to spend 3 days getting used to the controls.

A remake of Animal Crossing with you actully fishing, digging, chopping etc.

A wipeout style racing game or a flight sim thingy with maybe button A to accelerate and tilting the stick to control movement.

Super Monkey Ball with proper tilting.

Adventures with puzzles that require 3d manipulation.

I don't think you will need to make novelty games, you will just have to think about how the control system could work with current games, after all, you don't have to use all the possibilities in every aspect of every game - I imagine driving games will still be stick and button, no tilt at all. My best bet is on FPS - they will be amazing - I love them on PC's but I won't play them on consoles because it is so frustrating, trying to aim, or putting up with stupid lock-ons.

Soapie
27-09-2005, 07:30 AM
The one thing I'm slightly skeptical about is that wouldnt your arms get tired after a fair few minutes of waving that thing around?It's very sensitive, apparently. So you just rest your forearm on your lap, as Lewiji said. That's what people that have been using it have said.