Kiwi Man
27-11-2007, 05:42 AM
Sorry I haven't been around much since... ages. (Be that a good or bad thing, you decide.)
Anyway, I've been looking into 3D game development, as always, and I think that Visual Studio and the DirectX SDK is the way to go. I think.
So I'm still a noob and haven't actually gotten around to learning C++ yet, but I would like to. From what I've skimmed over, I think you can use Visual C++ and the DirectX SDK to make a program which draws a basic 3D shape in it like a cube or something, and not need to make the cube in a modelling program. I'm also thinking that you can load up DirectX models, (*.x), which have already been created somewhere else with Visual C++. So my question is, if what I've said so far is true, is it possible to also load up other 3d formats straight into a window, such as ones made in Gmax? Or do all other formats have to be converted to *.x files, (or code the computer already understands,) before they can be used with C++, coz that would take complicated code wouldn't it?
So if anyone can help me with my ramblings I'd be grateful.
The reason I'm asking all this is because me and a friend want to be able to make a game for a school project the year after next, and I don't want to bother starting with trying to use Gmax models and C++ if it's not going to work.
Oh, while you're at it, I was wondering - everything you do with Visual Studio is based on the .NET Framework, but apparently Xbox 360 games are made with Visual Studio. And I didn't think 360s had the framework on them. So does that mean you can make programs with Visual Studio which run without the .NET framework? Coz that would be a help, I don't want to have to get everyone who plays our game to download it. (Although I heard somwhere that Vista comes with the .NET Framework installed.)
Anyway, thanks if anyone has any advice for me.
Anyway, I've been looking into 3D game development, as always, and I think that Visual Studio and the DirectX SDK is the way to go. I think.
So I'm still a noob and haven't actually gotten around to learning C++ yet, but I would like to. From what I've skimmed over, I think you can use Visual C++ and the DirectX SDK to make a program which draws a basic 3D shape in it like a cube or something, and not need to make the cube in a modelling program. I'm also thinking that you can load up DirectX models, (*.x), which have already been created somewhere else with Visual C++. So my question is, if what I've said so far is true, is it possible to also load up other 3d formats straight into a window, such as ones made in Gmax? Or do all other formats have to be converted to *.x files, (or code the computer already understands,) before they can be used with C++, coz that would take complicated code wouldn't it?
So if anyone can help me with my ramblings I'd be grateful.
The reason I'm asking all this is because me and a friend want to be able to make a game for a school project the year after next, and I don't want to bother starting with trying to use Gmax models and C++ if it's not going to work.
Oh, while you're at it, I was wondering - everything you do with Visual Studio is based on the .NET Framework, but apparently Xbox 360 games are made with Visual Studio. And I didn't think 360s had the framework on them. So does that mean you can make programs with Visual Studio which run without the .NET framework? Coz that would be a help, I don't want to have to get everyone who plays our game to download it. (Although I heard somwhere that Vista comes with the .NET Framework installed.)
Anyway, thanks if anyone has any advice for me.