Shintaz
29-03-2008, 09:58 PM
Portal is a mind bending game which is part of “The Orange Box” made from Valve (other games included are Team Fortress 2 and Half Life 2: Episode Two). It’s the only game which isn’t a sequel or add-on to another game. Also, you don’t need previous game knowledge to get what’s going on – which is a major plus in this game.
The game idea was generated from graduates at the University of DigiPen (who now work at Valve full-time). A brand new First Person concept arrives to Portal as offensive weaponry is replaced with one gun – the portal gun.
http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/11/portals.jpg
Additionally, you cannot complete the game with a maniacal scream and bursting into an area opening fire to anybody you see. This game requires quick thinking, fast reflexes and a lot of hard work.
As soon as you start playing this game, you’re dragged into a whole new world of game play. You’re already pulled into the intense story before the action starts – classic Valve game play. A robotic female voice, only known as GLaDOS (Genetic Lifeform and Disk Operating System) awakens you from your sleep in a closed off and claustrophobic room. Her voice skips, glitches and breaks many times, which starts to confuse you from the start. She then let’s you out via a blue portal and guides you through test chamber after test chamber, giving you words of encouragement and humour throughout and promising you “cake”.
GLaDOS also helps you by showing you short diagrams before you enter a test chamber, showing you skills you need to utilize before entering the chamber itself. It also explains in short messages why you’re in the test chambers and why you are the test subject.
When you acquire the Portal Gun, you are dragged in to a brilliant new concept. Firing blue and orange portals on walls, floor and ceilings enables you to pass through one and appear out of the other. With this gun, you pass through a number of test chambers, gaining and losing friends.
http://blog.steeefan.de/wp-content/uploads/2007/10/companion-cube.jpg
You need to work your way to the end of the chambers of this so-called “Aperture Science Laboratories”.
After your tests, these chambers suddenly turn into a race for life as GLaDOS is calmly lowering you into a pit of fire. In the chambers, GLaDOS repeatedly exclaims “After the testing, you will be missed”. This is where you figure it out. After successfully escaping your untimely death, GLaDOS makes a clever and funny excuse and asks you to stay put. You then need to escape and go through intense obstacles on your way to find GLaDOS. At the start of this “journey”, the story starts to un-fold…
Portals first 19 test chambers (compiled into ten separate chapters) are a thrilling game experience, even when you’ve completed them over and over, as they gradually increase in length and difficulty and includes more skill using and assessment of the level itself. Your observation of each chamber is everything you need.
http://media.teamxbox.com/games/ss/1532/1184180148.jpg
Think the levels are too easy? This game includes separate challenges with difficult achievements and advanced versions of several chambers. Each advanced chamber provides different obstacles – a floor which may kill you or possibly a weighted cube which you need to hold a button is no longer there.
Think they’re too easy? Try the custom challenges. In these challenges, you choose from six different test chambers, but with more complicated obstacles. There will be three different tasks – using least portals, doing it in the least time and using least footsteps – all with bronze, silver and gold awards. Completing these will result in an achievement, ready to show-off to anybody who wants to look at your online account, available for both the PC and the Xbox.
Using an Xbox controller to complete the game may prove a more difficult task, but it all falls into the correct categories to be perfectly natural for console gamers to use. However, all console gamers should envy PC community gamers, as they can use more commands with a lot more keys. You can also construct test-chambers of your own to share with the general public, and try out for yourself.
Xbox or PC, this game is an intriguing, enthralling and exciting ride. Also, Portal has the best in-game soundtrack to date for any console, especially with the ending credits song – Still Alive (composed by Jonathan Colton). The song makes you feel victorious, has humorous lines and is enjoyable to listen to over and over again – a brilliant end to a game summed up using those three comments.
Man, that took me a while. Hope it looks as good to you as it does to me!
The game idea was generated from graduates at the University of DigiPen (who now work at Valve full-time). A brand new First Person concept arrives to Portal as offensive weaponry is replaced with one gun – the portal gun.
http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/11/portals.jpg
Additionally, you cannot complete the game with a maniacal scream and bursting into an area opening fire to anybody you see. This game requires quick thinking, fast reflexes and a lot of hard work.
As soon as you start playing this game, you’re dragged into a whole new world of game play. You’re already pulled into the intense story before the action starts – classic Valve game play. A robotic female voice, only known as GLaDOS (Genetic Lifeform and Disk Operating System) awakens you from your sleep in a closed off and claustrophobic room. Her voice skips, glitches and breaks many times, which starts to confuse you from the start. She then let’s you out via a blue portal and guides you through test chamber after test chamber, giving you words of encouragement and humour throughout and promising you “cake”.
GLaDOS also helps you by showing you short diagrams before you enter a test chamber, showing you skills you need to utilize before entering the chamber itself. It also explains in short messages why you’re in the test chambers and why you are the test subject.
When you acquire the Portal Gun, you are dragged in to a brilliant new concept. Firing blue and orange portals on walls, floor and ceilings enables you to pass through one and appear out of the other. With this gun, you pass through a number of test chambers, gaining and losing friends.
http://blog.steeefan.de/wp-content/uploads/2007/10/companion-cube.jpg
You need to work your way to the end of the chambers of this so-called “Aperture Science Laboratories”.
After your tests, these chambers suddenly turn into a race for life as GLaDOS is calmly lowering you into a pit of fire. In the chambers, GLaDOS repeatedly exclaims “After the testing, you will be missed”. This is where you figure it out. After successfully escaping your untimely death, GLaDOS makes a clever and funny excuse and asks you to stay put. You then need to escape and go through intense obstacles on your way to find GLaDOS. At the start of this “journey”, the story starts to un-fold…
Portals first 19 test chambers (compiled into ten separate chapters) are a thrilling game experience, even when you’ve completed them over and over, as they gradually increase in length and difficulty and includes more skill using and assessment of the level itself. Your observation of each chamber is everything you need.
http://media.teamxbox.com/games/ss/1532/1184180148.jpg
Think the levels are too easy? This game includes separate challenges with difficult achievements and advanced versions of several chambers. Each advanced chamber provides different obstacles – a floor which may kill you or possibly a weighted cube which you need to hold a button is no longer there.
Think they’re too easy? Try the custom challenges. In these challenges, you choose from six different test chambers, but with more complicated obstacles. There will be three different tasks – using least portals, doing it in the least time and using least footsteps – all with bronze, silver and gold awards. Completing these will result in an achievement, ready to show-off to anybody who wants to look at your online account, available for both the PC and the Xbox.
Using an Xbox controller to complete the game may prove a more difficult task, but it all falls into the correct categories to be perfectly natural for console gamers to use. However, all console gamers should envy PC community gamers, as they can use more commands with a lot more keys. You can also construct test-chambers of your own to share with the general public, and try out for yourself.
Xbox or PC, this game is an intriguing, enthralling and exciting ride. Also, Portal has the best in-game soundtrack to date for any console, especially with the ending credits song – Still Alive (composed by Jonathan Colton). The song makes you feel victorious, has humorous lines and is enjoyable to listen to over and over again – a brilliant end to a game summed up using those three comments.
Man, that took me a while. Hope it looks as good to you as it does to me!