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Smowy
30-03-2008, 12:16 PM
This marks the tenth anniversary of Tom Clancy, or in other words 10 years since he started branding them.. The first of his games was Tom Clancy's Politika. History Aside, the latest installment of rainbow six is out, but does it live up to the standards of it's many others?
You start the game with a character customisation. You choose everything, clothing, hair, skin tone, and much more. If you have a LIVE vision camera (only for the xbox,) it can take a picture of you and will change the charecter so that he resembles you. You unlock different items of clothing later on, like balaclavas, masks, hats and camouflage.
The story comes in around halfway from Rainbow Six Vegas 1. However, it's still a bunch of evil, swearing terrorists running amok and it's you and your squads turn to clear it up. The first mission is on a snowy mountain, 5 years before the begining of the events in Rainbow Six vegas 1, and is really just to get used to the style. However, there is no tutorial, nothing to tell you what to press so it pretty much assumes you've played the first one. Each mission is split up into little parts, which count towards achievements but are really just to either signify parts of missions or break up the action slightly. The first mission is about saving some guys, and is really just to set the theme for later events. However there is a long real time cutscene where you listen to someone talk for a few minutes, and the action starts again. The cutscene could have been livened up a bit, but thankfully there aren't many of them.
http://www.latimes.com/media/photo/2008-03/37189534.jpg

The second level really got you working with your squad, which on Xbox is bound to the dpad. Pressing forward commands your squad to a place, the A button makes them interact with objects. This means sometimes when trying to rappell you will make your teammates do it instead, which can be frustrating. A cool thing you can do is get them to go to a door, go to another entrance like a fast rope or rappel and tell them to break in from one side while you break in from either a window, or other entrance like a fast rope or rappell. It's great when you pull these off, you can make them throw a flash bang or a frag in for good measure as well. Your squad can die, in which either you or a teammate must heal them in time. Dying will result in you or your teammates results in going back to one of the few checkpoints. The teammates seem to talk a lot, however, telling you every detail of terrorists they've spotted, which is fine if you rely on your sqaud alot, more in later levels however.

The story hasn't changed much, killing terrorists, saving hostages and deactivating bombs. The story really starts when you break into a large hotel, and have to find and deactivate and some bombs. It's a very, very long mission, but still fun. It is rather upsetting for reasons I won't go into, but it definitely motivates you.
http://media.teamxbox.com/dailyposts/vegas/vegas_2ndlieu_2.jpg

The terrorists are also a major part of Rainbow Six: Vegas 2, so getting them right was important for Ubisoft. They've undergone some changes, but don't be fooled, they're still the same, stupid, badmouthing terrorists who shout every detail of their attack plan willingly. Their AI has been upgraded, but in terrorist hunts they still all follow each other, to the point there will be piles of bodies on the ground. One example is in Kill House, they all go down one rappell at a time giving you a ton of marksman points. After a few playthroughs of the maps, you will find the strategy or places to hide at certain times, which will result in terrorists coming one by one to be shot. However, they have lightning fast reactions. They'll shoot at you as soon as they see you, so if you're walking round a corner uncovered you will end up dead. This at least balances it out and draws the line from them being targets to worthy adversaries. They will still pin you down with a Spas 12 and keep firing until you get bored and throw a frag grenade, they still swear at you and they still seem to have unlimited ammo.


Probably the most anticipated part of Rainbow Six Vegas 2 was all the new features. It includes a wide range of things such as: more character customisation, more guns and A.C.E.S. The new guns are pretty decent, a few being stupidly powerful (such as the 500 Tactical shotgun, or the Arctic Warfare sniper) but to get them you must go through countless levels of A.C.E.S, making it well worth the effort. Most guns have been redone to make them look, fire and sound better, with the new addition of firing through walls. The amount of cover you can shoot through is limited to obvious things like wood and glass, it would have been nice to have a few walls that crumbled or other materials. Possibly the biggest addition is A.C.E.S, the ranking system. Don't be fooled, not every little thing contributes, only certain little things. Killing someone at medium range does basically nothing to improve your skills. There are 3 classes, Assault, Close Quarter Combat and Marksman. They're all different, marksman focusing on long range and kills on mobile targets, QCB on short range surprise attacks and assault on explosives. I found Assault really hard to get up however, because of the lack of bad cover and difficulty of grenades. Going up levels either unlocks EXP or new guns relevant to the class. It's a nice addition, and gives you a reason to play as certain people you'd normally avoid.

To sum up, it's good. It's pretty much Rainbow Six Vegas 1, and more. It's not revolutionary, the campaign is short like every other game these days. If you loved the first, buy it. If you love blazing, fast paced and witty action maybe consider it. If you have a short attention span then don't bother, combat is slow online and off.

Midget
30-03-2008, 12:32 PM
you need to proof read it dude, lots of grammatical errors

and no offence, but it doesn't really sound like you know what you're talking about

"I believe the first of his games was splinter cell" - you should KNOW these things, you're on the internet after all, it isn't hard to check wikipedia

"which count towards achievements and stuff" - just sounds a bit amateur

"but i probably wasn't listening to the real time cut scene where you had to listen to some guy talking for 5 mins while you ran around a room" - you're a game reviewer, you HAVE to listen to the cut scenes

a good start though, just needs some tweaks

Shalashaska
30-03-2008, 12:33 PM
The first mission is 5 years before the rest of the game, and centres around how your team mate (The paranoid one who was de-activating the bomb) gets shot up after disarming the bomb and defects. Good review, could use a little tweaking though.

EDIT: Lol, never saw Midget's post.

And isn't that a screenshot from The Club?

Paradigm^
30-03-2008, 12:34 PM
you need to proof read it dude, lots of grammatical errors

and no offence, but it doesn't really sound like you know what you're talking about

"I believe the first of his games was splinter cell"

"which count towards achievements and stuff"

"but i probably wasn't listening to the real time cut scene where you had to listen to some guy talking for 5 mins while you ran around a room"

a good start though, just maybe needs some tweaksThank you for doing this. I was struggling to put it so kindly.

Smowy
30-03-2008, 12:55 PM
Edited, please point out any other mistakes you find, I'm all for criticism as long as it isn't "your review sucks d00d"

weebl
30-03-2008, 01:23 PM
second screenshot it totally not R6

Smowy
30-03-2008, 01:29 PM
Fixed, apparently if it's in a rainbow six 2 article they're lying.

Paradigm^
30-03-2008, 01:33 PM
Alright, you asked for it. I'll only do the first bit, because quite frankly I haven't got all day and it's not the best review I've read by a long shot.

>This game signifies 10 years of Tom Clancy genre.
Tom Clancy isn't a genre. He's a bloke who puts his name on videogames. Even if he was a genre, a game can't 'signify' ten years of anything. It could mark the ten-year anniversary since the first of his games though. If it actually did. See the next point.

>The first of his games was splinter cell.
That's a lie. The first Rainbow Six game came out four years before Splinter Cell. And even that wasn't his first game. The first game I can find with his name on it is Tom Clancy's Politika. Check your facts! That took me all of a minute on Wikipedia. Also, capitalise your game titles. Rainbow Six, Splinter Cell.

>Anyway, the latest installment of rainbow six is out, but does it live up to the standards of it's many others?
Anyway? Bad. If you want to adopt a conversational tone (hint: use it wisely), try "But enough about the history: does the new installment in the Rainbow Six series live up to its predecessors?" Also, grammar error: it's = it is. The apostrophe signifies a missing letter. You want 'its' - don't get confused with the possessive apostrophe, if it was a person you'd write 'his', so you write 'its' here.

>You start the game with a character customisation.
Whose character? Yours? Or do you just customise a character and then go "Oh cool it's my mate Dave" later on in the game?

>You choose everything for the face to the facial hair.
From the face to the facial hair. Proofread your review. Then proofread it again, carefully. Then give it to a mate to read, someone who's not afraid to point out all your spelling and grammar errors.

>You can also you a LIVE vision camera on the xbox to make it look like you.
What the holy fuck? You can also you a LIVE vision YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME!! You need to explain this better. Does it create a character based on a picture of you from the Xbox webcam? If so, that's a seriously cool feature and is worth some time in itself. If it just takes a snapshot of you and puts it on the screen for you to refer to then you want to say that too.

>You unlock different items of clothing later on, like balaclavas, masks, hats and camouflage.
Hooray, a sentence that's OK! :D

Yes, I am being very critical. But your review sucks, d00d. Ain't no way you're gonna make it on the site if your grammar's shot to shit to the point where you're not even being coherent. And I haven't even touched on the content of your review, just the syntax and structure of your sentences.

Sorry mate. D- Must Do Better. :(

Smowy
30-03-2008, 02:02 PM
Done, I've reworded a majority of the article. Please don't be sarcastic or annoying, and if I can sit up "all day" rewording my entire article for your likely, surely you would be obliged to check it?

Paradigm^
30-03-2008, 02:20 PM
if I can sit up "all day" rewording my entire article for your likely, surely you would be obliged to check it?Nope. I'm not even obliged to give you the tips I did. If you choose to take them on board and spend your day rewriting your review in light of my suggestions, that's your choice. But I'm certainly not obliged to check the result and try to help you get it to a standard worthy of the site just because I've given you criticism. I don't even know what "a standard worthy of the site" is - I don't run the site and I don't have any idea of the specifics of what they're looking for. For instance, I have no idea if the big W wants reviews split into sections detailing gameplay, graphics, sound etc with a final score (out of what?) at the end; or whether rambly pieces with a summary at the bottom are more what he's after.

What I can do is make an assumption that he'll want readable, well-written pieces; I gave you pointers to move your review in that direction. Do you seriously expect me to proofread your article and tell you how to fix it until it's picked up for the site? Why should I do this for you and not everyone else? Given that it took me twenty minutes to get through not even a quarter of your review, doing this for every review would be a full-time job, and I don't think W is going to pay me to correct other people's reviews.

I hope - time permitting - to put together a guide to writing reviews, which had bloody better be stickied or I'll be pretty damn cross! Hopefully that should give some useful guidelines on how to write a halfway-decent review, and as a consequence more reviews should end up being considered for the site.

But no, I don't have any obligation to criticise your review or anyone else's. And I'm certainly not obliged to hold your hand until it's submittable if I do choose to give you feedback.

/grumpyoldman

Smowy
30-03-2008, 02:34 PM
Sorry if I relied on you, but it looks like you want a good review, and it's not going to get better by itself. You seem to know a fair bit about reviewing, I don't know if it ties in with your life but thats irrelevant, obviously commenting on every review would be a bit much and the guide would be a great contribution, but for gods sake if you're going to comment on a qaurter of a review and then say "you do the rest" is like me writing half of a review and saying "now buy the game and justify the rest yourself." The pointers did help, but I'm unsure if it's up to the standard you hold which is most likely similar to most other good reviewers. You tell me to give to a "mate" to proofread who isn't afriad to hurt my feelings, which is exactly what I'm doing here. I can't make anyone proofread it, only hope that someone nice comes along and doe it for me.

Anyway: back on topic: Comment on the review, please.

Shalashaska
30-03-2008, 03:13 PM
^Above post is incorrect. He doesn't have to walk you through the whole review. He showed you some things that are wrong with it, which you should have found yourself, and now you look at the resy of the review for similar mistakes. Hell, I'll do the rest for you if you want.

I was gonig to post a review for this, but I'd prefer to wait for Paradigm's guide. I like something for reference.

Smowy
30-03-2008, 03:21 PM
You proof reading it would help greatly, thanks.

Paradigm^
30-03-2008, 03:37 PM
I'd prefer to wait for Paradigm's guide. I like something for reference.Don't expect it any time soon, I've got a fair bit of workload at the moment. Depends how much time I have, hopefully within the next few days.

Shalashaska
30-03-2008, 05:58 PM
KK. I'll take a look at the middle of the guide in a bit.

The story comes in around halfway from Rainbow Six Vegas 1. However, it's still a bunch of evil, swearing terrorists running amok and it's you and your squads turn to clear it up.
Fine.

The first mission is on a snowy mountain, and is really just to get used to the style. However, there is no tutorial, nothing to tell you what to press so it pretty much assumes you've played the first one.
Fine if it were true, but if you listen to your radio and follow button prompts you pick it up immediatley.

Each mission is split up into little parts, which count towards achievements but are really just to either signify parts of missions or break up the action slightly.
I don't really understand what you mean here.... I suppose it's because I have it for the PS3? Clean it up a small bit.

The first mission didn't seem related to the rest, at the begining is a long real time cutscene where you listen to someone talk for a few minutes. It could have been livened up a bit, but thankfully there aren't many of them.
It's in the past, it's the reason for...well, I can't spoil it. You need to pay attention to the game you're reviewing. And what do you want them to do, discuss terrorism in clown suits?

The second level really got you working with your squad, which on Xbox is bound to the dpad. Pressing forward commands your squad to a place, the A button makes them interact with objects. This means sometimes when trying to rappell you will make your teammates do it instead, which can be frustrating.
It's "Rappel". I don't agree with it, but it's fine.

A cool thing you can do is get them to go to a door, go to another entrance like a fast rope or rappell and tell them to break in from one side while you break in from either a window, or other entrance like a fast rope or rappell. It's great when you pull these off, you can make them throw a flash bang or a frag in for good measure as well. Your squad can die, in which either you or a teammate must heal them in time. Dying will result in you or your teammates results in going back to one of the few checkpoints.
Fine.

The teammates seem to talk a lot, however, telling you every detail of terrorists they've spotted. That and the added terrorist feedback makes it sound like a noisy classroom at times.
Really? I like Michael's "Blimeys!" and Jung's weird happiness.
I don't like the Simile "Noisy classroom." for some reason, but maybe thats just me.

The story is the same old thing, killing terrorists, saving hostages and deactivating bombs. Except this time the person who deactivates bomb is paranoid of people watching him so you have to hide before he'll start.
Rewrite this a bit better.

The story really starts when you break into a large hotel, and have to find and deactivate and some bombs. It's a very, very long mission, but still fun. It is rather upsetting for reasons I won't go into, but it definitely motivates you.
Bit of personal info, I like it. Also agree.

The terrorists are also a major part of Rainbow Six: Vegas 2, so getting them right was important for Ubisoft. They've undergone some changes, but don't be fooled, they're still the same, stupid, badmouthing terrorists who shout every detail of their attack plan willingly. Their AI has been upgraded, but in terrorist hunts they still all follow each other, to the point there will be piles of bodies on the ground. One example is in Kill House, they all go down one rappell at a time giving you a ton of marksman points. After a few playthroughs of the maps, you will find the strategy or places to hide at certain times, which will result in terrorists coming one by one to be shot. However, they have lightning fast reactions. They'll shoot at you as soon as they see you, so if you're walking round a corner uncovered you will usually get shot in the face. While unrealistic, it at least balances it out and draws the line from them being targets to worthy adversaries. They will still pin you down with a Spas 12 and keep firing until you get bored and throw a frag grenade, they still swear at you and they still seem to have unlimited ammo.
"Shot in the face" to me doesn't sound good. It's also the opposite of unrealistic. The terrorists aren't deaf. They're there to guard, and they know at some stage someones going to try and kill them.


Probably the most anticipated part of Rainbow Six Vegas 2 was all the new features. It includes a wide range of things such as: more character customisation, more guns and A.C.E.S. The new guns are pretty decent, a few being stupidly powerful (such as the 500 Tactical shotgun, or the Arctic Warfare sniper) but to get them you must go through countless levels of A.C.E.S, making it well worth the effort. Most guns have been redone to make them look, fire and sound better, with the new addition of firing through walls.
Fine, but the 500, tactical sucks. Comma after "Things".

Only things like glass, wood and cardboard can be fired through however, it would have been nice to have more cover items to shoot through. Possibly. the biggest addition is A.C.E.S, the ranking system.
What? Read this out loud yourself, mistakes are obvious.

Don't be fooled, not every little thing contributes, only certain little things. Killing someone at medium range does basically nothing to improve your skills. There are 3 classes, Assault, Close Quarter Combat and Marksman. They're all different, marksman focusing on long range and kills on mobile targets, QCB on short range surprise attacks and assault on explosives. I found Assault really hard to get up however, because of the lack of bad cover and difficulty of grenades. Going up levels either unlocks EXP or new guns relevant to the class. It's a nice addition, and gives you a reason to play as certain people you'd normally avoid.
Maybe you should check the word "However" through the whole thing.

To sum up, it's good. It's pretty much rainbow six Vegas 1, and more. It's not revolutionary, the campaign is short like every other game these days. If you loved the first, buy it. if you like blazing, fast paced and witty action maybe consider it. If you have a short attention span then don't bother, combat is slow online and off.
"Rainbow Six" and "If you like blazing"

Hope that helps. :)

Smowy
31-03-2008, 08:34 PM
Thanks a ton shaka, I've changed everything you pointed out to hopefully things more appropriate, using information from wikipedia to confirm it (mainly the first level)

thunderbal33
31-03-2008, 10:41 PM
Well am I the only one who liked a simple review without contradicting every sentence??

Anyway, I hear about a better cover system... run me through it, i wanna know because i really liked the one in the first game because it was simple =3

Simplicity is bliss <3

Shalashaska
01-04-2008, 05:13 PM
Ah, the first level is 5 years before the events of all the other levels. I've never palyed Rainbow Six Vegas 1 though, so I might be splitting hairs.

Smowy
01-04-2008, 05:25 PM
No, you're correct shala.

The cover system isn't different from the last game, just some cover items can be shot through, meaning you have to choose carefully. I'm pretty sure all the controls are the same, I have it for xbox and it's fine except for the addition of sprint.

Shalashaska
01-04-2008, 07:26 PM
I might write my own review for this. If I do, will I post it here?

EDIT: Off topic, but I always thought "To be honest" was filtered to put all that stuff behind it. You all type that out?

Smowy
01-04-2008, 07:27 PM
There can be two reviews, so you can have your own thread I'm sure.