PDA

View Full Version : Mario Karts Wii


faragher
15-04-2008, 11:56 AM
Mario Kart Wii

As any good fanboy knows, the Mario Kart series have a long and honourable history. First appearing on the SNES in 1992, the title has appeared on every Nintendo console and handheld since, and I've played all of them - from drunken nights as a student in the mid 90's on a SNES and N64, to snatched games on the bus, to marathon sessions with my wife in the living room (fnarr).

Every one of these titles has its fans and detractors because they all have differences - some of them minor, some of them significant. And everyone has their favourite. For what its worth, up until now, my favourite was Double Dash - yeah, you heard right - Double Dash...

The attraction of the series has always been a combination of immediacy and hidden depths. Pretty much anyone could pick up a controller get stuck in and enjoy themselves, but a serious player had plenty to get their teeth into. Finding the shortcuts, shaving 100ths of a second off best lap times, perfecting the powerslides - it was all there, along with extra tracks, characters and vehicles to unlock. Could Mario Kart Wii live up to the rest of the series?

3.. 2.. <push button A> 1.. GO!

Many, many games were played, drinks were drunk and much discussion was had:

- Controls. None of us could get to grips with the floating steering wheel. It was difficult to judge how far to turn the wheel to get the desired effect. Its biggest fault was that when you turned the wheel too far (usually in a panic), it could register it as a hard turn in the wrong direction. This resulted in much shouting and sulking. I can see how it might be OK for the casual player, as it is very intuitive, but we quickly dug out the nunchucks and old GameCube controllers. With these controllers we had no problems at all - and contrary to rumour, you can do everything with these that you can with the newer control systems.
- Graphics. As a rule good. You can see whats happening, no significant framerate drops. Did see some clipping once or twice.
- Tracks. The new tracks were pretty much as expected. Circuits, stadiums, snow, water and so on. One issue I did have was that some of them were a little unpredictable. I don't mean that you weren't sure where they went, but that they had some randomised elements (shifting walls or speedups and slowdowns that moved) which meant that my vastly superior skill could be negated by bad luck.
- OMG RETRO TRACKS. As an officially old gamer, getting to play these tracks without having to spend twenty minutes in the attic looking for the right power cables was a joy. Simple things.
- No multiplayer GP. What? Why would they do that?

http://img217.imageshack.us/img217/5522/mushroomyj6.jpg
MUSHROOM! MUSHROOM! And thankfully no snakeing...


SHINY NEW STUFF

Mario Kart Wii perhaps adds the most new features of any previous game in the franchise.

- Kart Choice. This has expanded massively - there are now three karts and three bikes for each character, albeit with a lot of overlap, as well as a whole bunch of special karts and bikes to unlock. Bikes play like superlightweight carts - tight turns, high acceleration, but prone to being knocked about by everything else.
- New Items. A few new items add to the fun. At first these seemed overpowered, but once a bit of time had been spend getting used to them, they fitted in quite nicely.
- Eight cups to play instead of the ususal four. The new cups are the 'retro' ones with tracks from all the previous versions. And of course you have to grind through 50cc, 100cc, 150cc and mirror modes.
- Online play. This is the star of the show. They could have sold this title with 4 karts and 4 tracks as long as it had online play. Two minutes after selecting the option on the title screen I was flying round a course against eleven other real people. This is a whole different game. Gone is the barely adequate AI with the predictable routes they take. Instead we have the madness and chaos of some French and Swedish dudes.

http://img165.imageshack.us/img165/4538/bobombny7.png
Somebody set up us the bob-omb

WHAT'S WRONG WITH IT

- The steering wheel is just wrong. Or maybe not. I have heard that quite a lot of people like it. Maybe it was just my lack of patience.
- No multiplayer GP - I got a lot of pleasure working through the GP 'career' with my wife. Now I have to send her off to cook and clean whilst I play alone.
- Completely hamstrung battle mode. Don't even get me started.
- 'Randomness' of some tracks, reducing the influence of skill - very annoying when playing against the AI
- Some of the new tracks look like someone ate twelve packs of skittles then threw up. Way too much going on.
- Stupid Wii friend codes. Nintendo has to get this sorted.

WHAT'S RIGHT WITH IT

- Lots and lots of new content to get stuck into, and all seems to be well balanced.
- Unlockables. You get regular rewards as you progress, from new tracks and carts, to special characters you can play with.
- Retro tracks - a genius move
- 'Randomness' of some tracks, reducing the influence of skill - excellent and balancing when playing multiplayer
- Online play. Seems to be no lag (once the game has started - can get a bit slow to start when its busy). Quick matchups, simple to use, and very very good fun. Also hints that there may be competitions etc in the future.
- Playability. Mario Kart has always been good at this - they have again produced a very accesible and fun to play game. It is still best played against friends rather than against the AI, but at least now you can get online and find some new friends.
- Longevity. As well as all the unlockable content, progression brings other rewards - there are still plenty of shortcuts to be found, corners to be cut, and powerslides to hang onto just that little bit too long. And the endless fun of beating those Europeaners online.

OVERALL

An excellent addition to the franchise, with not much to detract from the fun. Well done Nintendo.

/review

can someone transparent that pic of the bob-omb for me pls

also feedback appreciated

El Kabong
15-04-2008, 12:04 PM
Good review! I may just want this game more than I did about 10 minutes ago.
I've got one question that seems nitpicky but I'm actually genuinely curious:

Is it called Mario Karts wherever you may be? I've never seen an S before.

Well I've seen an s before. Just not after the words Mario Kart.

faragher
15-04-2008, 12:06 PM
you right, my bad.

edited, but can't edit the thread title

Tweekish
15-04-2008, 12:08 PM
Awesome review faragher, and I completely agree with the no multiplayer GP being a huge drawback.

Personally I find using the steering wheel to be much easier that using a normal controller or the nunchuck. I guess thats because im a girl and a little more cautious with the wheel? Meh, I guess everyone has their own way of playing.

Online play. As soon as I had my first race against people in Japan, France and Sweden I knew thats what I would spend most of my time doing!

Overall I think you covered everything pretty nicely! Have a plus for your hard work.

Paradigm^
15-04-2008, 12:22 PM
http://img165.imageshack.us/img165/4538/bobombny7.png

Transparentified because I'm such a nice guy.

faragher
15-04-2008, 12:28 PM
thanks P

Paradigm^
15-04-2008, 12:46 PM
Is the prevailing consensus that the new MK is a good idea then? I'm tempted by it but I wasn't hugely impressed by Double Dash so I've become a bit of a skeptic.

Anyone want to invite me round to their house so I can test it out first? :p

faragher
15-04-2008, 12:48 PM
Just hire it from somewhere and play online.

You will be hooked in minutes

And it is better than double dash...

Kaveman
15-04-2008, 01:21 PM
Nice review, I completely agree with you apart from the Wii Wheel, at first I found it confusing and desperately wanted to grab my gamecube controller but I stuck with it and I gotta say that I prefer the Wii Wheel to any other method you just have to get used to it.

faragher
15-04-2008, 01:49 PM
Updated for:

structure
conflicting opinions about the wheel :/
general tightening up of sloppy prose

/edit

also, did anyone get the snake reference, or should I make it more obvious...

Paradigm^
15-04-2008, 02:09 PM
I've heard that you can and can't do certain things, depending on which controller you use. Apparently you can do more thinks with Wiimote+Nunchuck than you can with, say, the GC controller.

Can you go into a bit of detail on this? (You may or may not want it to go into the review, it's running the risk of getting cluttered now...)

faragher
15-04-2008, 08:14 PM
added

weebl
19-04-2008, 09:50 AM
can it be a bit less list based and a bit more writey please?

faragher
19-04-2008, 09:52 PM
will give it a go...

Mario Kart Wii

As any good fanboy knows, the Mario Kart series have a long and honourable history. First appearing on the SNES in 1992, the title has appeared on every Nintendo console and handheld since, and I've played all of them - from drunken nights as a student in the mid 90's on a SNES and N64, to snatched games on the bus, to marathon sessions with my wife in the living room (fnarr).

Every one of these titles has its fans and detractors because they all have differences - some of them minor, some of them significant. And everyone has their favourite. For what its worth, up until now, my favourite was Double Dash - yeah, you heard right - Double Dash...

The attraction of the series has always been a combination of immediacy and hidden depths. Pretty much anyone could pick up a controller get stuck in and enjoy themselves, but a serious player had plenty to get their teeth into. Finding the shortcuts, shaving 100ths of a second off best lap times, perfecting the powerslides - it was all there, along with extra tracks, characters and vehicles to unlock. Could Mario Kart Wii live up to the rest of the series?

3.. 2.. <push button A> 1.. GO!

Many, many games were played, drinks were drunk and much discussion was had. A lot was said about the controls. None of us could get to grips with the floating steering wheel. It was difficult to judge how far to turn the wheel to get the desired effect. Its biggest fault was that when you turned the wheel too far (usually in a panic), it could register it as a hard turn in the wrong direction. This resulted in much shouting and sulking. I can see how it might be OK for the casual player, as it is very intuitive, but we quickly dug out the nunchucks and old GameCube controllers. With these controllers we had no problems at all - and contrary to rumour, you can do all the with these that you can with the wheel.

The new tracks were pretty much as expected. Circuits, stadiums, snow, water, traffic, desert and that bloody Rainbow Road. One issue I did have was that some of them were a little unpredictable. I don't mean that you weren't sure where they went, but that they had some randomised elements (shifting walls or speedups and slowdowns that moved) which meant that my vastly superior skill could be negated by bad luck. A standout addition this time was the retro tracks; As an officially old gamer, getting to play these tracks without having to spend twenty minutes in the attic looking for the right power cables was a joy. Simple things.

Lastly, one major issue that struck us right away was the lack of multiplayer GP. Why would they do that?


http://img217.imageshack.us/img217/5522/mushroomyj6.jpg
MUSHROOM! MUSHROOM! And thankfully no snakeing...


OOH! NEW STUFF!

Mario Kart Wii perhaps adds the most new features of any previous game in the series.
Kart Choice has expanded massively - there are now three karts and three bikes for each character, albeit with a lot of overlap, as well as a whole bunch of special karts and bikes to unlock. Bikes play like superlightweight carts - tight turns, high acceleration, but prone to being knocked about by everything else. On top of this a few new items add to the fun. At first these seemed overpowered, but once a bit of time had been spend getting used to them, they fitted in quite nicely.

The shining power star though is the online play. They could have sold this title with four karts and four tracks it's so much fun. Two minutes after selecting the option on the title screen I was flying round a course against eleven other real people. This is a whole different game. Gone is the barely adequate AI with the predictable routes they take. Instead we have the madness and chaos of some French and Swedish dudes.

http://img165.imageshack.us/img165/4538/bobombny7.png
Somebody set up us the bob-omb

WHAT'S WRONG WITH IT?

In my view the steering wheel is just wrong. Or maybe not. I have heard that quite a lot of people like it and maybe it was just my lack of patience. Battle mode has been completely hamstrung, to the extent that this is the only mention it deserves. The 'randomness' of some tracks reduces the influence of skill which is very annoying when playing against the AI. The lack of multiplayer GP is a shame, and something that surely could have been easily included. I got a lot of pleasure working through the GP 'career' with my wife. Now I have to send her off to cook and clean whilst I play alone.

And of course, as with every online enabled Wii game, stupid friend codes. Nintendo has to get this sorted.

WHAT'S RIGHT WITH IT

Plenty. There is lots and lots of new content to get stuck into, and all seems to be well balanced. You get eight tracks to play, including the genius retro tracks. And of course, you get to gring through the 50cc, 100cc, 150cc and mirror modes. However, the massive amount of unlockable content ensures that you get regular rewards as you progress, from new tracks and carts, to special characters you can play with. Having complained about the 'randomness' of some tracks, I must admit that it does add a significant amount of balancing when playing multiplayer. Mario Kart has always been good at making sure that no one is truly out of the race, and no lead is unassailable.

As with all the previous incarnations, it has massive playability. It is fun, and very accessible, even to beginners. It is still best played against friends rather than against the AI, but at least now you can get online and find some new friends. And once you get better, progression brings all that unlockable content and lots of other rewards - there are still plenty of shortcuts to be found, corners to be cut, and powerslides to hang onto just that little bit too long. And the endless fun of beating those Europeaners online.

And just in case I haven't made it clear enough - ONLINE PLAY. There seems to be no lag (once the game has started - can get a bit slow to start when its busy). Quick matchups, simple to use, and very very good fun. Also hints that there may be competitions etc in the future.


OVERALL

An excellent addition to the franchise, with not much to detract from the fun. Well done Nintendo.

/review

Not entirely happy with this yet, feedback appreciated

/edit - I just got a pop-up ad? Anyone else had this, or is it my PC?